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Corey Thomas
Corey Thomas
Character Artist II @ Ripple Effect (EA)
Richmond, United States

Summary

3D Character Artist with over 10 years of experience in Maya, Zbrush and Substance Painter. Currently working as a Character Artist II for Ripple Effect (EA) On Battlefield 6. Previously worked in the VR industry as a Technical / Lead Artist using both Unity and Unreal Engines. I have worked on projects for clients such as Warner Brothers, Samsung, Harley Davidson, Food Network, Progressive, Al Jazeera, Michael Kors, Curiosity Stream, Sotheby’s, Museum of the Dog.

Skills

3D Animation3D ModelingCharacter ModelingRiggingTexturingUV MappingRetopologyWeapon Modeling

Software proficiency

Marvelous Designer
Marvelous Designer
Photoshop
Photoshop
Substance 3D Painter
Substance 3D Painter
Unreal Engine
Unreal Engine
ZBrush
ZBrush
Unity
Unity
TopoGun
TopoGun
Maya
Maya
Frostbite Engine
Frostbite Engine

Productions

    • Video Game
      Battlefield 6
    • Year
      2025
    • Role
      Character Artist II
    • Company
      Ripple Effect
    • Video Game
      Madden 24
    • Year
      2023
    • Role
      Character Artist II
    • Company
      EA
    • Video Game
      Madden 23
    • Year
      2022
    • Role
      Character Artist II
    • Company
      EA
    • Video Game
      Madden 22
    • Year
      2021
    • Role
      Character Artist II
    • Company
      EA

Experience

  • Character Artist II at Ripple Effect
    Richmond, US
    April 2024 - Present

    • Responsible for full character models for Battlefield 6 starting with scan data cleanup as well as modeling assets and utilizing Marvelous Designer for custom wardrobe pieces.

    • Created documentation for faster texturing techniques as well as ghillie creation.

    • Roles included 3D modeling/sculpting, retopology, clothing simulation/creation, hair creation, texturing, engine integration.

  • Character Artist II at Ridgeline Games
    Richmond, US
    June 2023 - April 2024

    • Responsible for full character models starting with scan data cleanup as well as modeling assets for Battlefield 6 pre-production.

    • Roles included 3D modeling/sculpting, retopology, hair creation, texturing, engine integration.

  • Character Artist II at EA Tiburon
    Orlando
    March 2021 - June 2023

    • Responsible for creating character head models and wardrobes as well as character assets and reviewing outsource work.

    • Responsible for owning both Vanity and Narrative spaces for characters on Madden.

    • Worked with scan data for player heads and wardrobes using Reality Capture.

    • Sculpted heads to match player likeness.

    • Worked with outsource teams by prepping scan data and reviewing submitted work to maintain consistency and quality standards.

    • Used custom toolsets for blend shape creation as well as texture projection.

    • Roles included 3D modeling/sculpting, retopology, texturing, scan prep, outsource review, peer review, shader creation, engine integration.

  • Character Artist at The Irregular Corporation
    London, United Kingdom
    October 2020 - December 2020

    • Responsible for creating male and female character bases for character creation set up in Unity.

    • Created multiple body and facial blend shapes, clothing, clothing blend shapes, hair, hair shader, skin shader which blended between multiple normal maps for body blends as well as a skin tone slider, eye shader with eye color control, worked with tech artist to make sure rig worked properly with blends.

    • Roles included 3D modeling, retopology, texturing, blend shape creation, shader creation, engine integration.

  • Technical Director / Lead Artist at Hey Mister
    New York, United States of America
    July 2017 - March 2021

    • Lead on all aspects of VR / AR / 3D projects – including but not limited to translating concept art, building out interactivity / user experience, file management, programming, QA, and optimization.

    • Work in lock step with clients, art directors, and project managers, to produce high quality projects under tight timelines. Very well versed in setting internal and client expectations.

    • Manage and mentor junior 3D artist and seasonal interns.

    • Produced VR pre-visualizations for Warner Brother’s In the Heights – which facilitated on set shot framing for director Jon Chu.

    • Created AR Magic Leap experience for Harley Davidson showcased at 2018 CES, which projected 3D environment into the glasses while riding the Harley Livewire electric bike.

    • Built an interactive room-scale VR experience, mixed with stereoscopic 360 video, for Al Jazeera’s film Still Here, showcased at 2020 Sundance Film festival.

    • Produced AR / MR experiences – utilizing iOS AR SDK, marker recognition, motion capture, and spatial audio - for top NYC museums / auction houses, Sotheby’s and Museum of the Dog.

    • Built room-scale, interactive VR experiences for Food Network and Curiosity Stream, which included work with Photogrammetry elements, user-design / interactivity, 3D art, and gameplay.

    • Built environment and rig for Progressive AR scavenger hunt.

    • Built WebAR prototype for Wonka’s Nerds packaging, using AR.js and AFrame.

    • Produced VR architectural visualization for Samsung Winter Olympics marketing activation.

  • Freelance 3D Artist at Hey Mister
    New York, United States of America
    December 2016 - July 2017

    Created 3D content for VR experiences primarily in the Unreal engine as well as 3D content for motion graphics projects. Roles included 3D modeling, texturing, retopology, rigging, animation, shader creation, lighting, environment and visual scripting.