I was given the opportunity to work on John Madden's wardrobe, 99 Club pylon and new inner padding for NFL helmets for Madden 23 as well as leading the Narrative space for Characters in Maddens "Face of the Franchise" mode. I was responsible for scan cleanup, sculpting, retopologizing, texturing, LOD creation and integration into Frostbite for John Madden as well as working with Character directors, Rigging artists and Animators to change his topology to have a more anatomically accurate edge flow for better deformations. I was also responsible for reviewing outsource work to make sure all character wardrobes were hitting quality standards as well as going in and cleaning up geometry and textures and getting them set up to support micro-normal detail. I also took some time to learn Frostbites shader system and created a custom diamond shader that can be used across every new piece of jewelry that has diamond geo in it.